Softassign and em-icp on gpu T Tamaki, M Abe, B Raytchev, K Kaneda 2010 First International Conference on Networking and Computing, 179-183, 2010 | 73 | 2010 |
Real-time photographic local tone reproduction using summed-area tables MPB Slomp | 24 | 2008 |
A gentle introduction to precomputed radiance transfer MPB Slomp, MM Oliveira Neto, DI Patrício Revista de informática teórica e aplicada. Porto Alegre. Vol. 13, n. 2 (2006 …, 2006 | 19 | 2006 |
Perceptually inspired afterimage synthesis M Mikamo, M Slomp, B Raytchev, T Tamaki, K Kaneda Computers & Graphics 37 (4), 247-255, 2013 | 15 | 2013 |
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps M Slomp, M Johnson, T Tamaki, K Kaneda Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010 | 12 | 2010 |
GPU-based SoftAssign for maximizing image utilization in photomosaics M Slomp, M Mikamo, B Raytchev, T Tamaki, K Kaneda International Journal of Networking and Computing 1 (2), 211-229, 2011 | 9 | 2011 |
A tone reproduction operator accounting for mesopic vision M Mikamo, M Slomp, T Tamaki, K Kaneda ACM SIGGRAPH ASIA 2009 Posters, 1-1, 2009 | 9 | 2009 |
Maximizing image utilization in photomosaics M Mikamo, M Slomp, S Yanase, B Raytchev, T Tamaki, K Kaneda 2010 First International Conference on Networking and Computing, 275-278, 2010 | 7 | 2010 |
3D keypoints detection from a 3D point cloud for real-time camera tracking B Lin, T Tamaki, M Slomp, B Raytchev, K Kaneda, K Ichii IEEJ transactions on electronics, Information and Systems 133 (1), 84-90, 2013 | 6 | 2013 |
CUDA-based implementations of Softassign and EM-ICP T Toru CVPR2010 demo, 2010 | 6 | 2010 |
Temporal octrees for compressing dynamic point cloud streams M Slomp, H Kawasaki, R Furukawa, R Sagawa 2014 2nd International Conference on 3D Vision 2, 49-56, 2014 | 5 | 2014 |
Screen-space ambient occlusion through summed-area tables M Slomp, T Tamaki, K Kaneda 2010 First International Conference on Networking and Computing, 1-8, 2010 | 5 | 2010 |
Hardware-Accelerated Geometry Instancing for Surfel and Voxel Rendering of Scanned 4D Media M Slomp, H Kawasaki, I Daribo, R Sagawa, R Furukawa, S Hiura, ... 11th International Conference on Quality Control by Artificial Vision (QCAV), 2013 | 3 | 2013 |
Fast Local Tone Mapping, Summed-Area Tables and Mesopic Vision Simulation M Slomp, M Mikamo, K Kaneda Computer Graphics, 2012 | 3 | 2012 |
A Point-and-Shoot Technique for Immersive 3D Virtual Environments RP Torchelsen, M Slomp, A Spritzer, LP Nedel VI Brazilian Symposium on Computer Games and Digital Entertainment, 63-70, 2007 | 3 | 2007 |
Perceptually Based Afterimage Synthesis. M Mikamo, M Slomp, B Raytchev, T Tamaki, K Kaneda Eurographics (Short Papers), 17-20, 2012 | 2 | 2012 |
Exemplar-based hole-filling technique for multiple dynamic objects M Pagliardini, Y Akagi, M Slomp, R Furukawa, R Sagawa, H Kawasaki Image and Video Technology: 6th Pacific-Rim Symposium, PSIVT 2013 …, 2014 | 1 | 2014 |
薄明視における視覚特性を考慮したトーンリプロダクション手法 三鴨道弘, 玉木徹, 金田和文 映像情報メディア学会誌 64 (9), 1372-1378, 2010 | 1 | 2010 |
Temporal Octrees for Compressing Dynamic Point Cloud Streams H Kawasaki, R Sagawa, M Slomp, R Furukawa 2014 2nd International Conference on 3D Vision, 2014 | | 2014 |
視覚特性を考慮した高輝度光源の移動に伴う残像表現手法 三鴨道弘, 玉木徹, 金田和文 映像情報メディア学会誌 67 (11), J407-J409, 2013 | | 2013 |