Wearable learning: multiplayer embodied games for math I Arroyo, M Micciollo, J Casano, E Ottmar, T Hulse, MM Rodrigo Proceedings of the annual symposium on computer-human interaction in play …, 2017 | 49 | 2017 |
Migration and evaluation of a framework for developing embodied cognition learning games J Casano, H Tee, J Agapito, I Arroyo, MMT Rodrigo Proceedings of the 3rd asia-europe symposium on simulation & serious gaming …, 2016 | 13 | 2016 |
A comparative assessment of US and PH learner traversals and in-game observations within Minecraft JDL Casano, MMT Rodrigo International Conference on Artificial Intelligence in Education, 267-270, 2022 | 6 | 2022 |
Xiphias: A competitive classroom control system to facilitate the gamification of academic evaluation of novice C++ programmers JL Agapito, JC Martinez, JD Casano Proceedings of International Symposium on Computing for Education, ISCE 14, 9-15, 2014 | 6 | 2014 |
Using Minecraft to cultivate student interest in STEM CLS Tablatin, JDL Casano, MMT Rodrigo Frontiers in Education 8, 1127984, 2023 | 5 | 2023 |
INF-based tracking and characterization of museum visitor paths and behaviors using Bluetooth Low Energy Beacons JDL Casano, JL Agapito, AS Moreno, MMT Rodrigo ACM Journal on Computing and Cultural Heritage (JOCCH) 15 (2), 1-22, 2022 | 3 | 2022 |
Quantifying museum visitor attention using Bluetooth proximity beacons JDL Casano, JL Agapito, A Moreno, MMT Rodrigo HCI International 2020-Posters: 22nd International Conference, HCII 2020 …, 2020 | 3 | 2020 |
Evaluation of a Re-designed Framework for Embodied Cognition Math Games JDL Casano, H Tee, JL Agapito, I Arroyo, MMT Rodrigo VR, Simulations and Serious Games for Education, 27-43, 2019 | 3 | 2019 |
Igpaw: Loyola—design of a campus-wide augmented reality game using MAGIS ECE Vidal Jr, ML Mendoza, JD Samaco, JM Santos, WD Diy, JDL Casano, ... | 3 | 2018 |
An Analysis of Filipino Primary School Learners’ Game Experience and STEM Interest within Minecraft J CASANO, MMT RODRIGO in 30th International Conference on Computers in Education (ICCE 2022). eds …, 2022 | 2 | 2022 |
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics JDL Casano, JL Agapito, NAF Tolosa | 1 | 2021 |
Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards ECE Vidal, JTTM Lim, JDL Casano, MMT Rodrigo HCI International 2019-Posters: 21st International Conference, HCII 2019 …, 2019 | 1 | 2019 |
Directions for the Design of an Adaptive In-Game Re-engagement Dashboard for Teachers Using WHIMC JDL Casano, M Fuentes, CJ Paguio International Conference on Human-Computer Interaction, 97-108, 2023 | | 2023 |
Quantifying Re-engagement in Minecraft JDL Casano, M Fuentes, MMT Rodrigo International Conference on Artificial Intelligence in Education, 248-253, 2023 | | 2023 |
Relationship between Students' Minecraft Re-engagement Metrics and STEM Interest MM Rodrigo, JDL Casano, M Fuentes | | 2023 |
Towards the Design of an Adaptive Presence Card and Trust Rating System for Online Classes JDL Casano, JL Agapito International Conference on Human-Computer Interaction, 153-166, 2021 | | 2021 |
Conflicts: A Game that Simulates Cognitive Dissonance in Decision Making MS Yao, JC Bandiola, JMV Lim, J Casano HCI International 2021-Late Breaking Posters: 23rd HCI International …, 2021 | | 2021 |
Designing Pre-test Questions as Phone Notifications: Studying the Effects of a Mobile Learning Intervention IY Herras, DRN Abanes, NB Del Rosario, JDL Casano | | 2019 |
Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App MMT Rodrigo, J Ocumpaugh, DMA Manahan, JDL Casano Adaptive Instructional Systems: First International Conference, AIS 2019 …, 2019 | | 2019 |