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Jonathan Casano
Jonathan Casano
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Wearable learning: multiplayer embodied games for math
I Arroyo, M Micciollo, J Casano, E Ottmar, T Hulse, MM Rodrigo
Proceedings of the annual symposium on computer-human interaction in play …, 2017
492017
Migration and evaluation of a framework for developing embodied cognition learning games
J Casano, H Tee, J Agapito, I Arroyo, MMT Rodrigo
Proceedings of the 3rd asia-europe symposium on simulation & serious gaming …, 2016
132016
A comparative assessment of US and PH learner traversals and in-game observations within Minecraft
JDL Casano, MMT Rodrigo
International Conference on Artificial Intelligence in Education, 267-270, 2022
62022
Xiphias: A competitive classroom control system to facilitate the gamification of academic evaluation of novice C++ programmers
JL Agapito, JC Martinez, JD Casano
Proceedings of International Symposium on Computing for Education, ISCE 14, 9-15, 2014
62014
Using Minecraft to cultivate student interest in STEM
CLS Tablatin, JDL Casano, MMT Rodrigo
Frontiers in Education 8, 1127984, 2023
52023
INF-based tracking and characterization of museum visitor paths and behaviors using Bluetooth Low Energy Beacons
JDL Casano, JL Agapito, AS Moreno, MMT Rodrigo
ACM Journal on Computing and Cultural Heritage (JOCCH) 15 (2), 1-22, 2022
32022
Quantifying museum visitor attention using Bluetooth proximity beacons
JDL Casano, JL Agapito, A Moreno, MMT Rodrigo
HCI International 2020-Posters: 22nd International Conference, HCII 2020 …, 2020
32020
Evaluation of a Re-designed Framework for Embodied Cognition Math Games
JDL Casano, H Tee, JL Agapito, I Arroyo, MMT Rodrigo
VR, Simulations and Serious Games for Education, 27-43, 2019
32019
Igpaw: Loyola—design of a campus-wide augmented reality game using MAGIS
ECE Vidal Jr, ML Mendoza, JD Samaco, JM Santos, WD Diy, JDL Casano, ...
32018
An Analysis of Filipino Primary School Learners’ Game Experience and STEM Interest within Minecraft
J CASANO, MMT RODRIGO
in 30th International Conference on Computers in Education (ICCE 2022). eds …, 2022
22022
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics
JDL Casano, JL Agapito, NAF Tolosa
12021
Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards
ECE Vidal, JTTM Lim, JDL Casano, MMT Rodrigo
HCI International 2019-Posters: 21st International Conference, HCII 2019 …, 2019
12019
Directions for the Design of an Adaptive In-Game Re-engagement Dashboard for Teachers Using WHIMC
JDL Casano, M Fuentes, CJ Paguio
International Conference on Human-Computer Interaction, 97-108, 2023
2023
Quantifying Re-engagement in Minecraft
JDL Casano, M Fuentes, MMT Rodrigo
International Conference on Artificial Intelligence in Education, 248-253, 2023
2023
Relationship between Students' Minecraft Re-engagement Metrics and STEM Interest
MM Rodrigo, JDL Casano, M Fuentes
2023
Towards the Design of an Adaptive Presence Card and Trust Rating System for Online Classes
JDL Casano, JL Agapito
International Conference on Human-Computer Interaction, 153-166, 2021
2021
Conflicts: A Game that Simulates Cognitive Dissonance in Decision Making
MS Yao, JC Bandiola, JMV Lim, J Casano
HCI International 2021-Late Breaking Posters: 23rd HCI International …, 2021
2021
Designing Pre-test Questions as Phone Notifications: Studying the Effects of a Mobile Learning Intervention
IY Herras, DRN Abanes, NB Del Rosario, JDL Casano
2019
Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App
MMT Rodrigo, J Ocumpaugh, DMA Manahan, JDL Casano
Adaptive Instructional Systems: First International Conference, AIS 2019 …, 2019
2019
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