Coherent hierarchical culling: Hardware occlusion queries made useful J Bittner, M Wimmer, H Piringer, W Purgathofer Computer Graphics Forum 23 (3), 615-624, 2004 | 245 | 2004 |
Hierarchical visibility culling with occlusion trees J Bittner, V Havran, P Slavik Proceedings. Computer Graphics International (Cat. No. 98EX149), 207-219, 1998 | 146 | 1998 |
Visibility in computer graphics J Bittner, P Wonka Environment and Planning B: Planning and Design 30 (5), 729-755, 2003 | 135 | 2003 |
Chc++: Coherent hierarchical culling revisited O Mattausch, J Bittner, M Wimmer Computer Graphics Forum 27 (2), 221-230, 2008 | 107 | 2008 |
On improving kd-trees for ray shooting V Havran, J Bittner UNION Agency, 2013 | 87 | 2013 |
Visibility preprocessing for urban scenes using line space subdivision J Bittner, P Wonka, M Wimmer Proceedings Ninth Pacific Conference on Computer Graphics and Applications …, 2001 | 74 | 2001 |
Ray tracing with rope trees V Havran, J Bittner, J Zára 14th Spring Conference on Computer Graphics, 130-140, 1998 | 66 | 1998 |
Ray maps for global illumination V Havran, J Bittner, HP Seidel ACM SIGGRAPH 2004 Sketches, 77, 2004 | 62 | 2004 |
Hierarchical techniques for visibility computations J Bittner Prague: Department of Computer Science and Engineering, Czech Technical …, 2002 | 53 | 2002 |
Adaptive global visibility sampling J Bittner, O Mattausch, P Wonka, V Havran, M Wimmer ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009 | 51 | 2009 |
Fast insertion‐based optimization of bounding volume hierarchies J Bittner, M Hapala, V Havran Computer Graphics Forum 32 (1), 85-100, 2013 | 44 | 2013 |
Fast robust BSP tree traversal algorithm for ray tracing V Havran, T Kopal, J Bittner, J Žára Journal of graphics tools 2 (4), 15-23, 1997 | 36 | 1997 |
Hardware occlusion queries made useful M Wimmer, J Bittner GPU gems 2, 91-108, 2005 | 35 | 2005 |
Exploiting temporal coherence in ray casted walkthroughs V Havran, J Bittner, HP Seidel Proceedings of the 19th spring conference on Computer graphics, 149-155, 2003 | 34 | 2003 |
Fast exact from-region visibility in urban scenes J Bittner, P Wonka, M Wimmer Rendering Techniques, 223-230, 2005 | 32 | 2005 |
Layout-aware optimization for interactive labeling of 3D models L Čmolík, J Bittner Computers & Graphics 34 (4), 378-387, 2010 | 28 | 2010 |
Exact regional visibility using line space partitioning J Bittner, J Přikryl, P Slavık Computers & Graphics 27 (4), 569-580, 2003 | 28 | 2003 |
Delivering interactivity to complex tone mapping operators A Artusi, J Bittner, M Wimmer, A Wilkie Rendering Techniques, 38-44, 2003 | 27 | 2003 |
Temporally coherent adaptive sampling for imperfect shadow maps T Barák, J Bittner, V Havran Computer Graphics Forum 32 (4), 87-96, 2013 | 26 | 2013 |
Efficient construction of visibility maps using approximate occlusion sweep J Bittner Proceedings of the 18th Spring Conference on Computer Graphics, 167-175, 2002 | 26 | 2002 |