I wish I were a warrior: the role of wishful identification in the effects of violent video games on aggression in adolescent boys. EA Konijn, M Nije Bijvank, BJ Bushman Developmental psychology 43 (4), 1038, 2007 | 632 | 2007 |
Media use and brain development during adolescence EA Crone, EA Konijn Nature communications 9 (1), 1-10, 2018 | 529 | 2018 |
Figurative framing: Shaping public discourse through metaphor, hyperbole, and irony C Burgers, EA Konijn, GJ Steen Communication theory 26 (4), 410-430, 2016 | 414 | 2016 |
Some like it bad: Testing a model for perceiving and experiencing fictional characters EA Konijn, JF Hoorn Media psychology 7 (2), 107-144, 2005 | 412 | 2005 |
Mediated interpersonal communication S Utz, M Tanis, SB Barnes Routledge, 2008 | 274 | 2008 |
Me, my selfie, and I: The relations between selfie behaviors, body image, self-objectification, and self-esteem in young women. J Veldhuis, JM Alleva, AJD Bij de Vaate, M Keijer, EA Konijn Psychology of Popular Media 9 (1), 3, 2020 | 252 | 2020 |
Acting emotions E Konijn Amsterdam University Press, 2000 | 223 | 2000 |
Gamification as a tool for engaging student learning: A field experiment with a gamified app K Welbers, EA Konijn, C Burgers, AB De Vaate, A Eden, BC Brugman E-learning and Digital Media 16 (2), 92-109, 2019 | 190 | 2019 |
The Routledge handbook of emotions and mass media K Doveling, K Döveling, C von Scheve, EA Konijn Routledge, 2010 | 185* | 2010 |
Parasocial interactions and paracommunication with new media characters EA Konijn, S Utz, M Tanis, SB Barnes Mediated interpersonal communication, 191-213, 2008 | 182 | 2008 |
Emotional labor among police officers: A diary study relating strain, emotional labor, and service performance BR Van Gelderen, EA Konijn, AB Bakker The International Journal of Human Resource Management 28 (6), 852-879, 2017 | 172 | 2017 |
Age and violent-content labels make video games forbidden fruits for youth MN Bijvank, EA Konijn, BJ Bushman, PHMP Roelofsma Pediatrics 123 (3), 870-876, 2009 | 168 | 2009 |
The effects of metaphorical framing on political persuasion: A systematic literature review A Boeynaems, C Burgers, EA Konijn, GJ Steen Metaphor and Symbol 32 (2), 118-134, 2017 | 166 | 2017 |
Gaming addiction, definition and measurement: A large-scale empirical study MLC Spekman, EA Konijn, PHMP Roelofsma, MD Griffiths Computers in human behavior 29 (6), 2150-2155, 2013 | 165 | 2013 |
Perceiving and experiencing fictional characters: An integrative account1 JF Hoorn, EA Konijn Japanese Psychological Research 45 (4), 250-268, 2003 | 159 | 2003 |
A healthy dose of trust: The relationship between interpersonal trust and health IK Schneider, EA Konijn, F Righetti, CE Rusbult Personal relationships 18 (4), 668-676, 2011 | 149 | 2011 |
Making ads less complex, yet more creative and persuasive: The effects of conventional metaphors and irony in print advertising C Burgers, EA Konijn, GJ Steen, MAR Iepsma International Journal of Advertising 34 (3), 515-532, 2015 | 140 | 2015 |
Affective affordances: Improving interface character engagement through Interaction HC Van Vugt, JF Hoorn, EA Konijn, A de Bie Dimitriadou International Journal of Human-Computer Studies 64 (9), 874-888, 2006 | 138 | 2006 |
Cyberbullying behavior and adolescents' use of media with antisocial content: A cyclic process model A Den Hamer, EA Konijn, MG Keijer Cyberpsychology, Behavior, and Social Networking 17 (2), 74-81, 2014 | 136 | 2014 |
The appeal of violent video games to lower educated aggressive adolescent boys from two countries JS Lemmens, BJ Bushman, EA Konijn CyberPsychology & Behavior 9 (5), 638-641, 2006 | 135 | 2006 |