The use of videogames and virtual reality for the assessment of anxiety and depression: A scoping review V Chitale, N Baghaei, D Playne, HN Liang, Y Zhao, A Erensoy, Y Ahmad Games for Health Journal 11 (6), 341-354, 2022 | 15 | 2022 |
Assessing Telepresence, Social Presence and Stress Response in a Virtual Reality Store Y Zhao, N Baghaei, A Schnack, L Stemmet 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2021 | 12 | 2021 |
Comparing Customer Behaviours: Immersive Virtual Reality Store Experiences versus Web and Physical Store Experiences A Erensoy, A Mathrani, A Schnack, Y Zhao, VS Chitale, N Baghaei 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering …, 2022 | 2 | 2022 |
Virtual Reality Stores: Studies on Shopper Perceptions and Behaviors Y Zhao, A Schnack, A Mathrani, A Erensoy, V Chitale, N Baghaei 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering …, 2022 | 2 | 2022 |
Introducing Shopper Avatars in a Virtual Reality Store A Schnack, Y Zhao, N Baghaei 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023 | 1 | 2023 |
Investigating Avatars’ Impact on Shopper’s Perception and Behaviour in an Immersive Virtual Store Y Zhao 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2023 | | 2023 |