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Wenge Xu
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PizzaText: Text entry for virtual reality systems using dual thumbsticks
D Yu, K Fan, H Zhang, D Monteiro, W Xu, HN Liang
IEEE transactions on visualization and computer graphics 24 (11), 2927-2935, 2018
882018
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐and third‐person viewing perspectives
D Monteiro, HN Liang, W Xu, M Brucker, V Nanjappan, Y Yue
Computer Animation and Virtual Worlds 29 (3-4), e1830, 2018
802018
Ringtext: Dwell-free and hands-free text entry for mobile head-mounted displays using head motions
W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro
IEEE transactions on visualization and computer graphics 25 (5), 1991-2001, 2019
652019
Studying the effect of display type and viewing perspective on user experience in virtual reality exergames
W Xu, HN Liang, Z Zhang, N Baghaei
Games for health journal 9 (6), 405-414, 2020
582020
Exploration of hands-free text entry techniques for virtual reality
X Lu, D Yu, HN Liang, W Xu, Y Chen, X Li, K Hasan
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020
562020
Pointing and selection methods for text entry in augmented reality head mounted displays
W Xu, HN Liang, A He, Z Wang
2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2019
532019
Health benefits of digital videogames for the aging population: a systematic review
W Xu, HN Liang, N Baghaei, B Wu Berberich, Y Yue
Games for Health Journal 9 (6), 389-404, 2020
482020
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays
W Xu, HN Liang, Y Zhao, D Yu, D Monteiro
The ACM CHI Conference on Human Factors in Computing Systems, 2019
442019
Virtual reality sickness mitigation methods: A comparative study in a racing game
R Shi, HN Liang, Y Wu, D Yu, W Xu
Proceedings of the ACM on Computer Graphics and Interactive Techniques 4 (1 …, 2021
432021
Effect of gameplay uncertainty, display type, and age on virtual reality exergames
W Xu, HN Liang, K Yu, N Baghaei
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
402021
Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality exergames: Within-subjects …
W Xu, HN Liang, Q He, X Li, K Yu, Y Chen
JMIR serious games 8 (3), e17972, 2020
382020
Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study
W Xu, HN Liang, N Baghaei, X Ma, K Yu, X Meng, S Wen
JMIR serious games 9 (4), 2021
312021
Acceptance of virtual reality exergames among Chinese older adults
W Xu, HN Liang, K Yu, S Wen, N Baghaei, H Tu
International Journal of Human–Computer Interaction 39 (5), 1134-1148, 2023
292023
Designing individualised virtual reality applications for supporting depression: A feasibility study
N Baghaei, L Stemmet, I Khaliq, A Ahmadi, I Halim, HN Liang, W Xu, ...
Companion of the 2021 ACM SIGCHI symposium on engineering interactive …, 2021
272021
Assessing the Effects of a Full-body Motion-based Exergame in Virtual Reality
W Xu, HN Liang, Y Yu, D Monteiro, K Hasan, C Fleming
Proceedings of the Seventh International Symposium of Chinese CHI, 2019
252019
Real-time prediction of simulator sickness in virtual reality games
J Wang, HN Liang, D Monteiro, W Xu, J Xiao
IEEE Transactions on Games, 2022
212022
Depthtext: Leveraging head movements towards the depth dimension for hands-free text entry in mobile virtual reality systems
X Lu, D Yu, HN Liang, X Feng, W Xu
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1060-1061, 2019
202019
VirusBoxing: A HIIT-based VR boxing game
W Xu, HN Liang, X Ma, X Li
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
172020
An exploration of hands-free text selection for virtual reality head-mounted displays
X Meng, W Xu, HN Liang
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 74-81, 2022
152022
Exploring visual techniques for boundary awareness during interaction in augmented reality head-mounted displays
W Xu, HN Liang, Y Chen, X Li, K Yu
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 204-211, 2020
132020
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