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Jayson Lynch
Jayson Lynch
Verified email at mit.edu
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Cited by
Cited by
Year
A neural network solves, explains, and generates university math problems by program synthesis and few-shot learning at human level
I Drori, S Zhang, R Shuttleworth, L Tang, A Lu, E Ke, K Liu, L Chen, S Tran, ...
Proceedings of the National Academy of Sciences 119 (32), e2123433119, 2022
1552022
Computational complexity of motion planning of a robot through simple gadgets
ED Demaine, I Grosof, J Lynch, M Rudoy
arXiv preprint arXiv:1806.03539, 2018
412018
Energy-efficient algorithms
ED Demaine, J Lynch, GJ Mirano, N Tyagi
Proceedings of the 2016 ACM Conference on Innovations in Theoretical …, 2016
392016
Who needs crossings? Hardness of plane graph rigidity
Z Abel, ED Demaine, ML Demaine, S Eisenstat, J Lynch, TB Schardl
32nd International Symposium on Computational Geometry (SoCG 2016), 2016
372016
Walking through doors is hard, even without staircases: Proving PSPACE-hardness via planar assemblies of door gadgets
H Ani, J Bosboom, ED Demaine, J Diomidova, D Hendrickson, J Lynch
arXiv preprint arXiv:2006.01256, 2020
302020
Toward a General Complexity Theory of Motion Planning: Characterizing Which Gadgets Make Games Hard
ED Demaine, DH Hendrickson, J Lynch
11th Innovations in Theoretical Computer Science Conference (ITCS 2020), 2020
30*2020
Tatamibari is NP-complete
A Adler, J Bosboom, ED Demaine, ML Demaine, QC Liu, J Lynch
arXiv preprint arXiv:2003.08331, 2020
292020
Cache-adaptive analysis
MA Bender, ED Demaine, R Ebrahimi, JT Fineman, R Johnson, A Lincoln, ...
Proceedings of the 28th ACM Symposium on Parallelism in Algorithms and …, 2016
192016
Pushing blocks via checkable gadgets: PSPACE-completeness of Push-1F and Block/Box Dude
J Ani, L Chung, ED Demaine, Y Diomidov, D Hendrickson, J Lynch
11th International Conference on Fun with Algorithms (FUN 2022), 2022
182022
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
J Ani, ED Demaine, D Hendrickson, J Lynch
International Conference and Workshops on Algorithms and Computation, 187-198, 2022
172022
The computational complexity of Portal and other 3D video games
ED Demaine, J Lockhart, J Lynch
arXiv preprint arXiv:1611.10319, 2016
172016
Yin-Yang puzzles are NP-complete
ED Demaine, J Lynch, M Rudoy, Y Uno
arXiv preprint arXiv:2106.15585, 2021
162021
Fine-grained I/O complexity via reductions: New lower bounds, faster algorithms, and a time hierarchy
ED Demaine, A Lincoln, QC Liu, J Lynch, VV Williams
arXiv preprint arXiv:1711.07960, 2017
162017
Hardness of token swapping on trees
O Aichholzer, ED Demaine, M Korman, J Lynch, A Lubiw, Z Masárová, ...
arXiv preprint arXiv:2103.06707, 2021
152021
Characterizing universal reconfigurability of modular pivoting robots
HA Akitaya, ED Demaine, A Gonczi, DH Hendrickson, A Hesterberg, ...
arXiv preprint arXiv:2012.07556, 2020
152020
Mario kart is hard
J Bosboom, ED Demaine, A Hesterberg, J Lynch, E Waingarten
Japanese Conference on Discrete and Computational Geometry and Graphs, 49-59, 2015
152015
A neural network solves and generates mathematics problems by program synthesis: Calculus, differential equations, linear algebra, and more
I Drori, S Tran, R Wang, N Cheng, K Liu, L Tang, E Ke, N Singh, TL Patti, ...
arXiv preprint arXiv:2112.15594, 2021
142021
Multidimensional scaling: Approximation and complexity
E Demaine, A Hesterberg, F Koehler, J Lynch, J Urschel
International conference on machine learning, 2568-2578, 2021
142021
Cooperating in video games? impossible! undecidability of team multiplayer games
MJ Coulombe, J Lynch
Theoretical Computer Science 839, 30-40, 2020
132020
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
Z Abel, J Bosboom, M Coulombe, ED Demaine, L Hamilton, A Hesterberg, ...
Theoretical Computer Science 839, 41-102, 2020
132020
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