Reality is broken: Why games make us better and how they can change the world J McGonigal Penguin, 2011 | 7235 | 2011 |
A realidade em jogo J McGONIGAL Editora Best Seller, 2017 | 535 | 2017 |
Gaming can make a better world J McGonigal | 422 | 2010 |
Randomized controlled trial of SuperBetter, a smartphone-based/internet-based self-help tool to reduce depressive symptoms AM Roepke, SR Jaffee, OM Riffle, J McGonigal, R Broome, B Maxwell Games for health journal 4 (3), 235-246, 2015 | 312 | 2015 |
This is not a game: Immersive aesthetics and collective play J McGonigal Melbourne Digital Arts and Culture Conference, 2003 | 305 | 2003 |
Why I love bees: A case study in collective intelligence gaming J McGonigal The ecology of games: Connecting youth, games, and learning, 199-228, 2008 | 237 | 2008 |
SuperBetter: A revolutionary approach to getting stronger, happier, braver and more resilient J McGonigal Penguin, 2015 | 198 | 2015 |
This might be a game: ubiquitous play and performance at the turn of the twenty-first century JE McGonigal University of California, Berkeley, 2006 | 189 | 2006 |
A real little game: The performance of belief in pervasive play J McGonigal Proceedings of DiGRA 2003, 2003 | 166 | 2003 |
The puppet master problem: Design for real-world, mission-based gaming J McGonigal Second person: Role-playing and story in games and playable media, 154-170, 2007 | 118 | 2007 |
SuperBetter: The power of living gamefully J McGonigal Penguin, 2016 | 97 | 2016 |
Besser als die Wirklichkeit!: Warum wir von Computerspielen profitieren und wie sie die Welt verändern J McGonigal Heyne Verlag, 2012 | 68 | 2012 |
La realtà in gioco J McGonigal Perché i giochi ci rendono migliori e come possono cambiare il mondo. Milano …, 2011 | 64 | 2011 |
We don’t need no stinkin’badges: How to re-invent reality without gamification J McGonigal Retrieved December 18, 2015, 2011 | 56 | 2011 |
Reducing concussion symptoms among teenage youth: Evaluation of a mobile health app L Worthen-Chaudhari, J McGonigal, K Logan, MA Bockbrader, KO Yeates, ... Brain injury 31 (10), 1279-1286, 2017 | 55 | 2017 |
Engagement economy: The future of massively scaled collaboration and participation J McGonigal Institute for the Future, 2008 | 52 | 2008 |
Reality is broken: Why games make us better and how they can change the world MG Jane de Reality is Broken: Why Games Makes Us Better and How They Can Change the …, 2011 | 48 | 2011 |
I'm not playful, I'm gameful J McGonigal | 47 | 2015 |
SuperGaming: Ubiquitous play and performance for massively scaled community J McGonigal Modern Drama 48 (3), 471-491, 2005 | 46 | 2005 |
¿ Por qué los videojuegos pueden mejorar tu vida y cambiar el mundo?: Un encuentro entre el mundo virtual y el real en el que las personas salen favorecidas J McGonigal Siglo XXI Editores, 2019 | 45 | 2019 |